About Grid ConsoleI built this for myself first. Running several coding agents across several projects at once, I was spending my day tracking what each one was doing and rereading its plans instead of deciding anything. Eight months of daily use later, that private tool is this product.The problem I actually hadAI development changed how we work and, just as fast, changed the tools we work with. Like everyone else I had to learn to use it properly. I was managing several projects at once and tried running several agents at the same time, and that turned out to be genuinely hard: I was constantly keeping track of who was doing what, what state each one was in, what context it still had, and rereading long generated plans and documents to find out whether the work was any good.So around January 2026 I started building my own set of tools, like plenty of developers did, and my own set of practices with them. I set up an SDLC. I improved small things every day, added a feature here and there, and kept reading what other developers on Reddit had figured out. The most useful lesson had nothing to do with code: focus, and knowing what to focus on, is the whole game.The bottleneck was never how fast the agents wrote code. It was knowing where to look.Showing it to other developersAround June and July 2026 I started showing the local tool to other developers. By then it had clearly improved both my speed and the quality of what I shipped: I could work on several projects at once, finish a few dozen cards a day across unrelated subjects, and still keep control of the output, which was exactly what I had been losing before. The developers I showed it to watched how I worked and wanted to try it themselves.That is when I decided to turn my own tool into a product.Why it is opinionatedA lot of how I work with AI is heavily opinionated, and I would rather say that plainly than pretend the product is neutral. Cards are the unit of work. The SDLC has stages with contracts, and how much each stage shows you is a deliberate choice. There are three views, Board, Session and Code, because those are the three questions I actually have: where do I look, what is it doing, and what did it change. The way context files and memory are set up and maintained is opinionated too.Those opinions are the default, not a cage. Stages, contracts, commands and panels are configuration, and plugins exist so the parts I got wrong for your team can be replaced without waiting for me.Where it is goingI want this to be a tool anyone can pick up, get the full benefit of the core loop from, and then tune to their own way of working. I also believe it gets better with more people on it: several engineers on the same board, with agents working in parallel and provenance for every change, is where the idea really pays off. That is what Crew is for.Jan 2026Private tool: cards, a board, an SDLC that changed shape every week.Jun 2026Daily driver. Several projects in parallel, dozens of cards a day, control kept.Jul 2026Shown to other developers, who asked to use it.Aug 2026Closed alpha as a product: Grid Console.NextMarketplace, sync and the phone app, then shared boards for teams.
If you want to know what is planned in what order, the reference and roadmap is public and stated in months rather than dates. Mail is welcome: hello@gridconsole.dev.About meMy name is Abdullah Egal. I have been coding since I was a kid, and for the last 15 years I have worked as a DevOps and software engineer. github.com/abduegalThe product visionGrid Console is free for personal use, and the free version carries all core features with no hard limitations. Nothing essential is held back to sell you a tier.There will be a marketplace with free and paid plugins that developers can contribute to, so the product can grow in directions I would never have thought of.Solo, Crew and Fleet add the collaboration features and premium plugins, and are what commercial use needs. You can try those features and plugins for 60 days first.I am genuinely curious and open for feedback. This worked for me and made my work better, and I hope the same turns out to be true for you. Drop me a mail at hello@gridconsole.dev.