I built this for myself first. Running several coding agents across several projects at once, I was spending my day tracking what each one was doing and rereading its plans instead of deciding anything. Eight months of daily use later, that private tool is this product.
AI development changed how we work and, just as fast, changed the tools we work with. Like everyone else I had to learn to use it properly. I was managing several projects at once and tried running several agents at the same time, and that turned out to be genuinely hard: I was constantly keeping track of who was doing what, what state each one was in, what context it still had, and rereading long generated plans and documents to find out whether the work was any good.
So around January 2026 I started building my own set of tools, like plenty of developers did, and my own set of practices with them. I set up an SDLC. I improved small things every day, added a feature here and there, and kept reading what other developers on Reddit had figured out. The most useful lesson had nothing to do with code: focus, and knowing what to focus on, is the whole game.
The bottleneck was never how fast the agents wrote code. It was knowing where to look.
Around June and July 2026 I started showing the local tool to other developers. By then it had clearly improved both my speed and the quality of what I shipped: I could work on several projects at once, finish a few dozen cards a day across unrelated subjects, and still keep control of the output, which was exactly what I had been losing before. The developers I showed it to watched how I worked and wanted to try it themselves.
That is when I decided to turn my own tool into a product.
A lot of how I work with AI is heavily opinionated, and I would rather say that plainly than pretend the product is neutral. Cards are the unit of work. The SDLC has seven stages by default (Deliver sits between Review and Verify unless a project turns it off), each with a contract, and how much each stage shows you is a deliberate choice. The app is organised around the questions I actually have: what needs me, what am I planning, what is being built and by which agent, and what did it change. The way context files and memory are set up and maintained is opinionated too.
Those opinions are the default. The contracts are fixed per stage, but the prompts, the card types, the model matrix and the workflow are configuration, and plugins exist so the parts I got wrong for your team can be replaced without waiting for me.
I want this to be a tool anyone can pick up, get the full benefit of the core loop from, and then tune to their own way of working. I also believe it gets better with more people on it: several engineers on the same board, with agents working in parallel and provenance for every change, is where the idea really pays off. That is what Crew is for.
| Jan 2026 | Private tool: cards, a board, an SDLC that changed shape every week. |
| Jun 2026 | Daily driver. Several projects in parallel, dozens of cards a day, control kept. |
| Jul 2026 | Shown to other developers, who asked to use it. |
| Aug 2026 | Closed alpha as a product: Grid Console. |
| Next | Design, the agent office and the phone app, then shared boards for teams. |
Masterplans, worktree isolation and sync between your own devices are already in the alpha, which is why the next row reads the way it does. If you want to know what is planned in what order, the reference and roadmap is public and stated in months rather than dates. Mail is welcome: hello@gridconsole.dev.
My name is Abdullah Egal. I have been coding since I was a kid, and for the last 15 years I have worked as a DevOps and software engineer. github.com/abduegal
Grid Console is free for personal use, and the free version carries all core features with no hard limitations. Nothing essential is held back to sell you a tier.
Plugins exist so the product can grow in directions I would never have thought of: the workflow and its stages, and the agent provider, can already be replaced by your own.
Solo, Crew and Fleet will add the collaboration features and premium plugins, and are what commercial use needs. You will be able to try those features and plugins for 60 days first.
I am genuinely curious and open for feedback. This worked for me and made my work better, and I hope the same turns out to be true for you. Drop me a mail at hello@gridconsole.dev.
Grid Console is one developer and the people using it. Feedback, bug reports and half-formed ideas are all welcome. Join the Discord ↗